2019, Volume 7, Issue 4, Pages: 664-668  
J. Environ. Treat. Tech.  
ISSN: 2309-1185  
Journal web link: http://www.jett.dormaj.com  
University New Educational Reality in Disruptive  
Technologies Context  
1
2
3
Nikolay A. Podymov , Mariam A. Nikoghosyan *, Alla N. Stolyarova , Svetlana V.  
4
,5  
6
7
8
Narutto , Nikolay A. Mashkin , Stanislav E. Martynenko , Zoya I. Paznikova , Petr K.  
Varenik9  
Department of Educational Psychology, Moscow State Pedagogical University, Moscow, Russia  
2
Institute of Psychology and Education, Kazan (Volga region) Federal University, Kazan, Russia  
3
Department of Management and Economics, State Social and Humanitarian University, Kolomna, Russia  
4
Department of Constitutional and Municipal Law, Moscow State Law University named after O. E. Kutafin (MSAL), Moscow, Russia  
5
Department of Legal Regulation of Economic Activity, Financial University under the Government of the Russian Federation, Moscow,  
Russia  
6
Department of State and Legal Disciplines, Plekhanov Russian University of Economics, Moscow, Russia  
7
Department of Theory and History of International Relations, Peoples’ Friendship University of Russia (RUDN University), Moscow,  
Russia  
8
Department of Philological and Art Education, Banzarov Buryat State University, Ulan-Ude, Russia  
9
Department of Legal Regulation of Economic Activity, Financial University under the Government of the Russian Federation, Moscow,  
Russia  
Received: 22/07/2019  
Accepted: 02/09/2019  
Published: 03/09/2019  
Abstract  
The relevance of the study is due to a set of problems that have arisen in the educational environment of the University under the  
influence of technological breakthrough in the life activity of modern civilization. The fundamental reasons for the transformation of  
the higher education system in all its segments are mainly determined by economic and technological factors. Economic factors of  
disruptive technologies are carried out at the expense of significant acceleration of production and increase of profit, quality of goods  
and services. In the context of technological factors, models of transformation of traditional educational reality with the help of virtual  
reality tools are used. Together, these processes creatively destroy the traditional norms and rules, values and educational reality of the  
University. To substantiate the theoretical and practical significance of constructing a model of the new educational reality of the  
University, corresponding to the principles of disruptive technologies, pedagogical modeling is used as a leading research method. The  
article reveals the features of disruptive technologies’ development, important for the transformation of the educational reality of the  
University; the priorities of disruptive technologies’ implementation in the virtual educational reality of the University. The structure  
and content of disruptive technologies’ virtual model in the construction of a new educational reality of the University. The  
effectiveness of the structure and content of disruptive technologies’ virtual model in the construction of a new educational reality of  
the University is proved in the process of experimental work. The materials of the article have practical application and can be useful  
in the development and implementation of various techniques and practices in virtual services and in the educational process. They are  
recommended for teachers and students of the University.  
Keywords: Virtual Reality, Construction of the Model, Context Of Disruptive Technologies, Transformation Model, Educational  
Reality of the University, Pedagogical Modeling, Principle of Mass Cooperation, Principle of Equal Interaction  
1
of the planet has a destructive effect on the same connection at  
1
Introduction  
the other end of the world (5). Thanks to disruptive  
technologies, innovations penetrate into all spheres of life  
activity and contribute to the introduction of more effective  
and flexible forms of updating the educational reality of the  
University (4). The principal for disruptive technologies in  
The study found that the interdependence of man, society,  
state and civilization as a whole are created through economic  
and electronic communication, when the destruction of  
previously stable functional and industrial relations at one end  
Corresponding author: Mariam A. Nikoghosyan, Institute of Psychology and Education, Kazan (Volga region) Federal University,  
Kazan, Russia. E-mail: mar_nik98@bk.ru.  
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Journal of Environmental Treatment Techniques  
2019, Volume 7, Issue 4, Pages: 664-668  
General is the effect of a significant acceleration of production  
and improvement of the quality of goods and services. In the  
context of understanding the prospects of innovative models of  
educational reality, they create additional market value of  
services provided by universities. The fundamental reasons for  
the transformation of the higher education system in all its  
segments are determined by economic and technological  
factors (1, 9). It is established that the economic factors of  
disruptive technologies are carried out at the expense of  
significant acceleration of production and improvement of  
goods and services’ quality. In the context of technological  
factors, models of creative transformation of traditional  
educational reality with the help of virtual reality tools are  
used. Together, these processes creatively destroy the  
traditional norms and rules, values and attitudes of the  
educational reality of the University (6, 7). At the same time,  
the economic efficiency of these destructions is determined;  
priority technologies are established among many other  
disruptive technologies. Today it is P2P business; software as  
a sum of services; web services and real-time computing; grid  
computing technologies; electronic tagging; electronic tagging  
system, etc. (2, 4, 5). The study proved the high level of  
demand for University teams in disruptive communication  
technologies, such as online cloud computing in the areas of  
interaction and communication, social networks and online  
information resources (8, 11). Based on the materials of this  
study, for the first time, as an independent scientific direction,  
an attempt is made to substantiate the theoretical and  
methodical approach to the construction of a model of a new  
educational reality of the University, based on the principles of  
mass cooperation, open educational resources and equal  
interaction of participants in disruptive technologies. To  
substantiate the theoretical and practical importance of  
constructing a model of a new educational reality of the  
University, corresponding to the principles of disruptive  
technologies, as a leading method of research, pedagogical  
modeling is used. The article reveals the features of the  
development of disruptive technologies, important for the  
transformation of the educational reality of the University; the  
priorities of disruptive technologies’ implementation in the  
virtual educational reality of the University are established.  
The structure and content of disruptive technologies’ virtual  
model in the construction of a new educational reality of the  
University are justified. The effectiveness of the structure and  
content of disruptive technologies’ virtual model in the  
construction of a new educational reality of the University is  
proved in the process of experimental work.  
implementation of a new paradigm of the educational process  
as a key idea of updating the educational reality of the  
University, using the method of T3 Framework is defined (5,  
8). The studies of a group of authors (7, 9, 10), devoted to  
modifications of the educational reality of the University in the  
joint resource Computer Supported Intentional Learning  
Environment (CSILE) are of particular interest. This is a  
computer-supported learning environment or Knowledge  
Forum. It is proved that the Knowledge Forum resource is a  
prototype of the new educational reality of the University. It  
represents a virtual educational reality intended for students  
and teachers, allowing them to place educational materials,  
exchange ideas, data, analyze research results, discuss texts,  
design modern technologies, etc. In the course of the study, the  
active interest of specialists to the problem of disruptive  
technologies as  
a priority condition for updating the  
educational reality of the University is established. However,  
there are no sufficient grounds to speak about a holistic  
understanding of these processes for the transformation and  
construction of the educational reality of the University. Until  
now, there are methodologically incorrect approaches to the  
definitions and categories of disruptive technologies, to the  
substitution of technological meanings by economic categories  
of profit, goods and services, etc. Not all this contributes to the  
productive solution of the problem. Therefore, the study of  
disruptive technologies’ characteristics as the conditions of  
transformation of the educational reality of the University is  
seen as justified and appropriate.  
3
Results and Discussion  
3
.1 Disruptive Technologies in the Process of  
Transformation of the University Educational Reality  
The study found that the special attention of the  
pedagogical community and student communities to the  
prospects of transformation of the University educational  
reality due to the intensification of disruptive technologies,  
under which the educational reality of the University today  
appear communication technologies based on online cloud  
computing in the areas of interaction and communication,  
social networks and online information resources. Over the  
past decade, the paradigm of the Internet has changed  
significantly and the concept of online information resources  
as disruptive technologies is filled with new content. For  
example, the pedagogical technology of S. Magana - T3  
Framework is actively used. This technology focuses teachers  
on the classification of students' learning according to the level  
of complexity of the studied material: the usual translation of  
knowledge (translational level), the transformation of  
knowledge (transformational level) and the transcendence of  
knowledge (transcendent level). The separation and  
operationalization of levels takes place through specialized  
technological applications with a certain quality of information  
impact in order to achieve the desired result in the learning  
process (8, 11). Discursive content of disruptive technologies  
in relation to the transformation of the educational reality of  
the University in mass practice is manifested in the increased  
activity of users to the formation of information content of  
Internet services in the framework of the network  
communities. Confirmation of the established trend is a new  
level of Internet resources’ development that have changed the  
2
Literature Review  
The special significance of the transformations of the  
University educational reality, mediated by the integration  
interaction of pedagogical and disruptive technologies,  
computer multimedia systems and interactive computer  
programs, network technologies and network models, is noted  
in a significant number of studies (3, 4, 5, 6, 7, 8, 10, 11). The  
efficiency of online cloud computing technologies in the field  
of interaction and communication of students, social networks  
and online information resources in the process of creating an  
innovative educational reality of the University is established  
(
2, 4, 5, 9, 10). The importance of works on the design and  
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Journal of Environmental Treatment Techniques  
2019, Volume 7, Issue 4, Pages: 664-668  
types and forms of the student network interaction, as well as  
abolished the spatial and temporal boundaries between its  
subjects. Today, in the theory and practice of pedagogical  
science, the term digital/disruptive technologies refers to an  
automated virtual platform on the Internet that unites students  
with the help of software and hardware and allows them to  
carry out individually or collectively a variety of educational  
activities based on the resources of the educational reality of  
the University. It is proved that the services of social networks  
and online information resources is an interactive multi-user  
website, the content of which is filled by the network  
participants themselves. It has a set of applications  software  
systems, including:  
ability to move, talk, and work. They will focus the life, mind,  
and values of those who create and then use them. They will  
be like a continuation of our senses, the functions of our body.  
Computers, for example, expand the scope of human brain  
activity and in the near future will probably present artificial  
intelligence. The new computerized textbooks, which will  
make available to any student the contents of the repositories  
of all the world's libraries, will be able to copy in an individual  
form the education that was once received in the usual,  
standard way in schools and universities (3). Such  
achievements in the development of science and technology,  
implemented with the help of disruptive technologies,  
radically transform the entire educational reality of the  
University. Today, countries with advanced technologies  
(USA, UK, Canada, and Singapore) developed disruptive  
technologies using hologram images of the lecturer in 3D  
format, conducting regular training sessions with students  
from remote studios in an interactive mode of virtual  
educational reality of the University. The virtual picture  
creates the effect of the presence of a live teacher in the  
classroom, allows students to discuss with him/her remotely  
Instant messaging (allow you to communicate with  
another user through the network in real time);  
Online chats (allow multiple users to communicate in  
real time at the same time);  
Online forums (users on this site can view the topic and  
leave their comments in sequential recording mode, as well as  
create a new topic available to other participants);  
Web blogs - personal online magazines of individual  
users, in which the owner can post messages in his/her journal,  
(
9, 10).  
The research substantiates the priorities of disruptive  
while other users (readers) can leave their comments to them;  
technologies implementation in the virtual educational reality  
of the University:  
Wiki-reference - websites, the content of which can be  
edited by visitors (6, 7, 9, 10). It is established that network  
services are the technological (instrumental) basis for the  
construction of various structures and forms of educational  
reality of network institutions, network communities, network  
competitions and Olympiads and educational process models.  
It is proved that the emergence of a significant number of  
different network services stimulates the development of  
network educational activities and an increase in the number  
of network educational platforms that radically transform the  
educational reality of the University. Students who fairly  
assess their extensive information potential, which opens up  
global advantages for educational reality, actively use them:  
personalized learning, new models of cooperation, new  
learning strategies (4).  
1
) the creation of information and communication reality,  
providing the organization of ways of access and use of  
information resources of network services: wiki, blog, website,  
social network, which have their own distinctive features, but  
in General have all the necessary capabilities to host and  
implement a network project;  
2) The creative tasks’ design and activity products'  
placement. Tasks can be both individual and collective,  
focused on the performance of tasks by each team - participant  
or allowing to involve all teams at the same time, or to organize  
interaction between teams. Since the tasks are of a network  
nature and the participants do not always have the opportunity  
to interact in reality, it is important to organize their interaction  
in the network in various ways of joint execution of tasks,  
when the teams see the results of each other's work;  
3.2 Priorities of Disruptive Technologies’ Implementation in  
3)  
Selection of tools for the organization of  
the Virtual Educational Reality of the University  
communication lines.  
It is proved that the chip is a technical achievement of  
disruptive technologies. It has already been active in a wide  
range of areas, from answering machines to medical diagnosis.  
A chip is a tiny square of silicon that holds millions and  
millions of bits of information that can be captured at the speed  
of light. Today, up to 16 million numbers and letters can be  
transferred to one such scheme; by the end of the century, it  
will fit a billion of such signs. So-called supercomputers, based  
on a technique known as massive parallel processing, with the  
ability to perform more than a trillion mathematical operations  
per second, help scientists and engineers in areas such as  
testing the body's response to a new drug without involving  
living people for testing; mapping the genetic structure of a  
person to better understand the course of hereditary diseases;  
developing models of different climatic conditions on earth in  
order to study the changes caused by air pollution; application  
of spoken language and speech images to enhance the  
versatility of factory robots (2, 3, 5, 9, 11). Thanks to the  
computer, more and more objects of the future will acquire the  
It is a procedural unit that functions in a particular format  
chat, forum, blog, messaging), that has its own educational  
goals and objectives and provides a stable communication  
interaction between the participants throughout the  
implementation period. The leading types of communication  
lines are established:  
(
The news line is a mandatory component of the  
network project, directing the progress of its implementation  
through information support. Regularly created messages  
about events and deadlines form the route of promotion of  
participants on the project;  
Consulting line is the most important component of the  
network project, as it aims to support the independent activities  
of the participants;  
Thematic line  a prototype of the conversation,  
implemented in the format of a forum, blog or other means of  
network communication and related to the problem of the  
network project by the content;  
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2019, Volume 7, Issue 4, Pages: 664-668  
The line of interaction between teams is a means of  
participants’ self-organization for joint activities;  
Reflexive line  line of understanding and evaluation  
implementation are determined, preliminary preparation is  
carried out. The leading role in the network project at this stage  
is given to the personality of the teacher as the organizer of the  
process, and the long-term goal is to create the necessary  
conditions for the implementation of educational activities in  
the network. All activities at this stage involves the study and  
testing of technology tools;  
of performance.  
The design of communication lines in a network project  
largely depends on the state of the educational reality of the  
network and its instrumental capabilities. It is proved that the  
communication blog is the most convenient for the  
organization, as the technology of blog implies a dialogue (for  
each blog post you can leave a comment).  
At the stage of educational activities’ organization, the  
initial development of the process is carried out  a joint  
discussion of General ideas, the definition of specific research  
topics, the distribution of students into groups, the definition  
of General rules and terms of development of copyright  
materials, criteria for their evaluation, etc. The activity of  
students and teachers involves intensive discussion and  
development of common points of view on various issues, the  
definition of group goals and objectives, group norms and rules  
are developed, the primary ideas of each of the group  
members, their role and status in this process are formed.  
Students get the experience of entering the network society  
and the use of disruptive technologies’ tools of online  
communities for collaborative addressing educational  
challenges. The teacher determines student activity at this  
stage;  
4) Design and implementation of tools to promote the  
results of activities on the Internet:  
E-mail distribution;  
Placement of information in the relevant network  
communities;  
Placement of information on the official websites of  
educational organizations and educational authorities;  
Placement of information on personal educational  
resources of teachers and students (1, 2, 4, 10).  
3
.3 The Structure and Content of Disruptive Technologies’  
Virtual Model in the Construction of a New Educational  
Reality of the University  
At the stage of educational tasks’ development, the  
It is established that in the educational practice of the  
University disruptive technologies are placed on the server of  
a multi-user website that unites teachers and students with the  
help of software and technical services of social networks and  
cloud online resources that allow to carry out individually or  
collectively a variety of communicative and educational  
activities, which together make up the educational reality of  
the University. This is the highest priority service of social  
networks and cloud online resources for placement of  
disruptive technologies based on online cloud computing in  
the areas of interaction and communication, supplemented by  
pedagogical resources of the University (4, 11). In the network,  
the participants of the educational process are united by  
communication and interaction services. The levels of  
development of educational technologies’ models are set:  
diagnostic, formative, reflexive evaluation. Levels are  
allocated based on possible options of the student interaction  
in innovative virtual and educational reality of higher  
education institution:  
educational importance of network development is  
determined, as well as the possibility of its implementation by  
a large number of students who can coordinate their activities  
through the services of the website. From the existing variety  
of pedagogical definitions, characteristics and criteria, the  
pedagogical technology T3 Framework (8) is singled out as  
dominant. This technology focuses teachers on the  
classification of students' learning according to the level of  
complexity of the studied material: the usual translation of  
knowledge (translational level), the transformation of  
knowledge (transformational level) and the transcendence of  
knowledge  
(transcendent  
level).  
Allocation  
and  
operationalization of levels through specialized technological  
applications with a certain quality of information impact, allow  
determining the priority of disruptive technologies in the  
innovative transformation of the educational reality of the  
University (8, 11,12).  
At the diagnostic level, the interactions are alienated,  
4 Conclusion  
the participants of the interaction are not connected by  
something common, do not attach any value to joint  
discussions;  
The study confirms the theoretical and practical  
significance of disruptive technologies as an actual direction  
of innovative transformation of the University educational  
reality. Based on the results of the study, the significance of  
At the forming level, each of the students becomes an  
active subject of the educational reality of the communicative  
process and involves other students in its implementation;  
disruptive technologies resources as  
a
technological  
(instrumental) platform for creating a new educational reality  
of the University is confirmed. In the course of the study, the  
tendency is established of growth of various network services  
stimulating the development of priority services of social  
networks and cloud online resources for the placement of  
disruptive technologies based on online cloud computing in  
the areas of interaction and communication, supplemented by  
pedagogical resources of the University. The priorities of  
disruptive technologies based on the ideas of a new paradigm  
of social network and a new educational reality of the  
University, together creating a single educational reality  
designed to solve universal problems of student training. The  
At the reflexive  evaluative level, students evaluate  
themselves and other fellow students as subjects of educational  
reality, see the value in themselves and others.  
Allocation of levels of students’ interaction creates  
prerequisites for the design and implementation of disruptive  
technologies’ content as an innovative model of educational  
reality:  
At the preparatory stage, the diagnostic level of the  
model is carried out: the purpose and problems of the  
educational process, the range of participants, the timing of  
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Journal of Environmental Treatment Techniques  
2019, Volume 7, Issue 4, Pages: 664-668  
results of the study confirm the assumption that disruptive  
technologies is an innovative model of the educational reality  
of the University, providing the transformation of  
technological (instrumental) conditions of the educational  
environment, in which the processes of communication  
exchange, individual and joint activities, mutual support of  
students in the implementation of educational tasks. On the  
basis of the materials of this study for the first time, as an  
independent scientific direction, the substantiation of the  
theoretical and methodical approach to the construction of a  
model of a new educational reality of the University, based on  
the principles of mass cooperation, open educational resources  
and equal interaction of participants of disruptive technologies  
The article reveals the features of disruptive technologies  
development that are important for the transformation of the  
educational reality of the University; the priorities of  
disruptive technologies’ implementation in the virtual  
educational reality of the University are established. The  
structure and content of the virtual model disruptive  
technologies in the construction of a new educational reality of  
the University are justified. The effectiveness of the structure  
and content of disruptive technologies’ virtual model in the  
construction of a new educational reality of the University is  
proved in the process of experimental work.  
3. Attali J. Millenium. Librairie Artheme Fayard. Paris: Librairie  
Artheme Fayard. 1990.  
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.
Buryak, VV. Digital economy and a new technological paradigm.  
In the collection: Digital economy in vocational education.  
Materials of the International scientific-practical conference.  
Simferopol. 2017;61-66.  
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.
Christensen CM. The Innovator's Dilemma: When New  
Technologies Cause. Great Firms to Fail. Boston: Harvard  
Business School Press. 1997.  
6. Karakozov SD, Uvarov A.Yu. Successful Informatization is the  
transformation of the educational process in the digital  
educational environment. Problems of modern education; 2016;2:  
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